Dedicated to all artists and designers, Natron provides an open-source alternative to other complex image processing applications that can perform digital compositing. With its help, you can combine graphical elements from various sources and integrate them into a single scene. Features:
32 bits floating point linear colour processing pipeline. Colorspace management handled by the OpenColorIO library. Dozens of file formats supported: EXR, DPX,TIFF, JPG, PNG... to OpenImageIO and FFmpeg. Support for many free and open-source OpenFX plugins:
TuttleOFX OpenFX-IO to read anything else than standard 8-bits images OpenFX-Misc OpenFX-Yadif deinterlacer OpenFX-Vegas SDK samples OpenFX samples (in the Support and Examples directories)
Support for commercial OpenFX plugins:
All OFX products from RevisionFX Furnace by The Foundry KeyLight by The Foundry GenArts Sapphire Other GenArts products And many more. Please tell us if you successfully tested other commercial plugins.
OpenFX: Currently almost all features of OpenFX v1.4 are supported
Intuitive user interface: Natron aims not to break habits by providing an intuitive and familiar user interface. It is possible to customize and separate on any number of screens the graphical user interface. You can re-use your layouts and share your layout files (.nl)
Performances: Never wait for anything to be rendered, in Natron anything you do produces real-time feedback to its optimised multi-threaded rendering pipeline and its support for proxy rendering (i.e: the render pipeline can be computed at lower res to speed-up rendering).
Multi-task: Natron can render multiple graphs at the same time, it can also be used as a background process in command-line mode without any display support (e.g: for render farm purpose).
Recover easily from bugs: Natron sometimes crashes. Fear not, an auto-save system detects inactivity and saves your work for yourself. Also Natron provides the option to render a graph in a separate process, meaning that any crash in the main application would not crash the ongoing render (and the other way around).
Project format written in XML and easily editable by human.
Fast & interactive Viewer - Smooth & accurate zooming/panning even for very large image sizes ( tested on 27k x 30k images).
Real-time playback: Natron offers a real-time playback with best performances to its RAM/Disk cache technology. Once a frame is rendered, it can be reproduced instantly afterwards, even for large image sizes.
Low hardware requirements: All you need is an x86 64 bits or 32 bits processor, at least 3 GB of RAM and a graphic card that supports OpenGL 2.0 or OpenGL 1.5 with some extensions.
Animate your visual effects: Natron offers a simple and efficient way to deal with keyframes with a very accurate and intuitive Curve Editor as well as a Dope Sheet to quickly edit your motion graphics.
Command line tool for execution of project files. The command line version is executable on a computer without any display. Hence it is possible to use a render farm to render Natron's projects.
Rotoscoping, rotopainting and tracking support
Multi-view workflow: Natron saves time by keeping all the views in the same stream. You can separate the views at any time with the OneView node.
Python 2 scripting integration: Parameters expressions User-defined parameters Nodes groups as Python scripts Script editor to control the application overall User-defined python callbacks to respond to particular checkpoints of the internals of the software (change of a parameter, before rendering a frame, etc...) Integration of Pyside to the GUI so that the interface is extensible with new menus and windows
Multi-plane: Natron is able to deal with multi-layered EXR files to OpenImageIO. It is deeply integrated into the workflow and the user can choose to work with any layer (or plane) on any node. New custom layers can also be created.
Reduce noise on the roto shape borders #1594
ReadOIIO: fix bug when reading EXRs with datawindow different from displaywindow. (beta feature) Inpaint: New plugin. Inpaint the areas indicated by the Mask input using patch-based inpainting. Please read the plugin documentation. Homepage